CONGRATULATIONS!You now own Contra III - The
Alien Wars for your Super NES. Your best bet for survival is to read the
following instructions thoroughly before entering active alien blasting
duty.
TABLE OF CONTENTS
THE CONTRA CHRONICLES............................. HOW TO
PLAY....................................... CONTROLLING THE
ACTION............................ MANEUVERS......................................... THE
BATTLEFIELD................................... YOUR ANTI-ALIEN
ARSENAL........................... THE
STAGES........................................ ALIEN
NATION...................................... ALIEN
COMMAND.....................................
THE CONTRA LEGACY ROCKS ONFebruary 14, 2636. You
are about to learn what it takes to be a descendent of commando legends
Scorpion and Mad Dog. That is, now that Red Falcon would like to use your
family tree as a toothpick. You're Jimbo and Sully, special forces
comrades just like your fearsome forefathers were. Nowadays, your weapons
and maneuvers are more advanced then they were when your ancestors saved
the world from being skewered on Red Falcon's fangs. That brutal beast is
still in his prime and has had plenty of time to plot his revenge. He's
swamped Neo City with six stages of the most cruel and unusual punishers
ever. So run, climb, ride, soar and start blasting your way to the Alien
Main Base. Before your family name and your planet are just dirt under Red
Falcon's claws.
HOW TO SAVE THE WORLDIT'S ALL HOW YOU LOOK AT IT
You'll be scoping out some missions from side-view and some from
top-view. In a side-view stage, you'll have to contend with the
mighty Stage Boss at the end of each mission, and he won't be happy that
you've made it past his underlings. Defeat him and you'll advance to the
next stage. In a top-view stage, you first select the field in which you'd
like to start battling. There will be a number of targets to hit
throughout the course. Radar arrows will lead you to the next closest
target. You also have a map you can check out by pressing the SELECT
BUTTON. After you've abolished all the strategic targets and the toughest
alien attackers, you will move to the next stage.
KNOCKING 'EM DOWN AND RACKING 'EM UPThroughout
all the stages you will be engaging in two-fisted warfare. You carry a
weapon in each hand and can switch fire from one to the other at any time
with the X BUTTON. Be on the lookout for Weapon Wings. They appear after
specific enemies re blasted. Shoot down the Weapon Wings and grab the
Power Up inside to receive a new, more powerful weapon. As you pick off
aliens, you will earn points. For the first 20,000 you'll receive a bonus
player. After that, you'll receive a 1UP for every 60,000 points up to 30
player units.
THEY GOTCHA, NOW WHATIf you catch an enemy bullet
the hard way or fall into a ravine, you will lose one of your players. If
you lose all of your players, the fight's finished. You can go back for
more by selecting CONTINUE when GAME OVER is reached. In the Easy mode,
you can choose CONTINUE three times. In the Normal and Hard modes, you can
keep the battle raging up to five times. If you continue, you will find
yourself at the beginning of the stage where you left off. At the CONTINUE
screen, you can also change settings for 1 Player, 2 Players A and 2
Players B. If you are alien busting with an ally, you can borrow a player
from your partner when you run out by pressing the A BUTTON and continuing
to play.
TO GET THE SHOWDOWN ON THE ROADTo begin, insert
your Game Pak into the Super NES and turn it on. Press the START BUTTON
and you will be at the Player Select screen. Press the CONTROL PAD Up or
Down to select 1 Player, 2 Players A, 2 Players B or Option. In Option
mode, you can select Player lives (3, 5 or 7), Level (Easy, Normal or
Hard), Sound (Stereo or Mono) and Exit. There are unique endings for each
of the three difficulty levels, so you'll want to try to tackle them all.
Move to the category you'd like to adjust by pressing the CONTROL PAD Up
or Down. Adjust the setting by pressing the CONTROL PAD Left or Right.
Select EXIT to move back to the Player Select screen. You can also skip
OPTION if you'd like and go right to player selection. If you select 1
Player mode, you're going it solo. In 2 Players A, two engage in creature
crushing simultaneously. While in a top-view stage, you'll be battling on
different screens. The 2 Players B mode is like 2 Players A but the
difference is, when you are in a top-view stage, you'll be on the same
screen rather than seperate screens. Press the START BUTTON once you've
selected the player mode and get ready for a supersonic 16-bit
extravaganza.
CONTROL UNDER FIRE
ADVANCED SPECIAL FORCES MANEUVERS SIDE-VIEW
STAGES
START BUTTON Press to begin or pause game.
SELECT BUTTON Not used.
CONTROL PAD Press to move commando and aim shooting direction.
A BUTTON Press to launch M-80,000 Helio Bomb.
B BUTTON Press to jump.
X BUTTON Press to switch to left or right-handed weapon fire.
Y BUTTON Press to shoot. Hold down for rapid fire.
L BUTTON Hold the L BUTTON and the R BUTTON together and press the Y
BUTTON to randomly fire both weapons while spinning.
R BUTTON Press the R BUTTON and the Y BUTTON together and you can
stay in place and shoot in the direction your CONTROL PAD is pointed. This
maneuver cannot be used while you are riding the jet bike, armored car or
hanging from an object.
Hang In There You can grip walls, girders,
celings and you won't believe what else to get where you're going. Use
caution, because if you jump while you're hanging and climbing, you will
fall and lose a player. To descend safely, press the CONTROL PAD Down
together with the B BUTTON.
Tanks For The Ride Hitch a ride on an abandoned
armored car. Press the CONTROL PAD Right or Left to move. Press the Y
BUTTON to fire the Konan Cannon.
TOP-VIEW STAGES
START BUTTON Press to pause game.
SELECT BUTTON Press to display strategic map.
A BUTTON Press to launch M-80,000 Helio Bomb.
B BUTTON Press to activate the magnetic force field. Enemies can
still do damage, but their bullets can't touch you.
X BUTTON Press to switch to left or right-handed weapon fire.
Y BUTTON Press to shoot. Hold down for rapid fire.
L BUTTON Press to rotate your field of vision to the left.
R BUTTON Press to rotate your field of vision to the right. Press
the L BUTTON and the R BUTTON together while tapping the Y BUTTON to
randomly shoot while spinning.
BATTLEFIELD 2636
CALLING IN THE HEAVY ARTILLERY
Rifle Standard issue.
Weapon Wings Shoot them down and grab the power up to pump up
your arsenal.
Homing Gun The bullets will follow your enemies like bees on
a honey-dipped dog.
Barrier Shield Blue magnetic rays make you invincible for a
limited time. But once the force field turns red, you're open season
again.
Crush Gun Devestating to enemies and obstacles.
Laser Gun Zaps a powerful beam.
Spread Gun A spray of fire to hose down your attackers.
Fire Gun The fire arm of choice for eliminating aliens.
M-80,000 Helio Bomb Launch it and all the enemies on the
screen will be vaporized. You start with one and you can stock up if you
find them in the Weapon Wings. If you get nailed, you will lose your
stock, so use 'em or lose 'em.
NOT JUST ANOTHER STAGE YOU'LL GROW OUT OF
Mission 1 - The Streets of Neo City Once a bustling
metropolis, now busted up rubble swarming with strange terrorists and
Man-Faced Mutts. Take a tour on an abandoned tank for the ride of your
life.
Mission 2 - Maria Calderon Highway A maze of
streets and bridges that have been overrun by a strange breed called the
Twylobites who hoard Power Ups.
Mission 3 - The Old Cyber Steel Mill Keep an eye on the
sky, because the old mill is now used as a landing pad for alien aircraft
and a bizarre assortment of wicked winged creatures.
Mission 4 - The Battle of the Blazing Sky Jet motorcycles and
helicopter missiles. If it moves, you'll ride it. Anything to catch Red
Falcon.
Mission 5 - The Mucho Grande Badlands Many a brave
soldier has lost his cool in the swirling sands of the meanest desert mesa
country this side of the Pecos.
Mission 6 - Red Falcon's Main Base The Arch Alien's
living carcass, filled with terrifying creatures, courtesy of your worst
nightmares. It'll take superhuman strength and courage to make it through
to the neuro-center of Red Falcon's malevolent being without getting
crushed like an Earth worm.
ENCOUNTERS OF THE LETHAL KIND
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