. d8888b. .d8888b. d88P Y88b d88P Y88b Y88b. 888 888 "Y888b. 888 888 88888b. .d88b. 888d888 888 "Y88b. 888 888 888 "88b d8P Y8b 888P" 888 "888 888 888 888 888 88888888 888 888 888 Y88b d88P Y88b 888 888 d88P Y8b. 888 Y88b d88P "Y8888P" "Y88888 88888P" "Y8888 888 "Y8888P" 888 888 FAQ/Walkthrough Final Version by Raging_DemonTEN Copyright Konami 1990 FAQ Copyright 2000 Table Of Contents ------------------- 1.Version History 2.Introduction 3.Game Introduction 4.Overview And Controls 5.Weapons And Power-Ups 6.Walkthrough a.)Gates Of Fort Firestorm b.)Fort Firestorm's Warped Mind Control Center c.)Tropics Of Torture d.)Lair Of the Jungle Aliens e.)Massacre Mountain f.)Jagger Froid's Fruit-Of-The-Doom Defense g.)Radioactive Lava Fields h.)Red Falcon's Poison Palace 7.Secrets,Tips,And Information On Super C 8.Special Thanks 1.Version History ------------------- Version FINAL - Massacre Mountain Jagger Froid's Fruit-Of-The-Doom Defense Radioactive Lava Fields Red Falcon's Poison Palace Version 1.2 - Tropics Of Torture Lair Of The Jungle Aliens Version 1.1 - Gates Of Fort Firestorm Fort Firestorm's Warped Mind Control Center Started High Score Feature(See footnote at bottom of (Walkthrough) Added ASCII Art Version 1 - Introduction Game Introduction Weapons And Power-Ups Overview And Controls 2.Introduction ---------------- In 1990, Konami came out with Super C, the first sequel to Contra(the second was Contra Force). Improved graphics,improved sounds, improved everything over the original. It was a masterpiece, and still today most games can't hold a candle to it. It was how a shooter was done. I still remember playing that game over and over again, learning everything about the game there was to know. When I went to GameFAQs a few days ago, I discovered nobody had written a FAQ for this game. So, I decided to fill the gap and write a FAQ to complete Super C. 3.Game Introduction --------------------- Sipping cold lemonade with a couple of native lovelies, Mad Dog and Scorpion,guerilla warriors extraodinaire, relax on a Rio beach and boast of how they destroyed the vile alien war monger,Red Falcon. Little do they know that Red Falcon didn't flee with his pointed tail between his legs. Instead, he tactically retreated to round-up ruffians of the universe,friends from all walks of war, to mount a second assault on planet Earth. One of the new recruits is Jagger Froid, a demented alien from the Black Hole Galaxy, who dishes out punishment with a laser sharp tongue. Red Falcon has also shuttled in The Babalu Destructoid Mechanism, a giant alien attack tank, which was the primary weapon used to disintegrate the innocent solar system of Tralala. But the genius behind Red Falcon's Earth conquering concept is his plan to have thousands of intergalactic warriors seep into the brains of the U.S. Army. It's a mind contamination trick which has already taken command of U.S. forces at Fort FireStorm. How do we know that our soldiers have been brain-trashed? You can see it in their eyes. Now, if Mad Dog and Scorpion fail to recuperate from their months on the beach in time to destroy Red Falcon's G.I. fortified Hate Nest, his sinister scheme will permeate the world's mightiest power ( nuclear missile silos included). And if that happens, we'll all be pushing up daisies. 4.Overview And Controls ------------------------ If you play one player, you are Mad Dog,and if two, the second player is Scorpion. Your mission is to blast through 8 levels with your gun, destroying the alien scum along the way. You have three lives to start out with, represented by the medals in the upper-left hand corner of your screen, and three continues if you lose those lives. You gain a life if you beat a boss. Its extremely difficult to just go through the game with your normal gun, so you need power-ups, which are explained in Section 5. The controls for this game were nominated for an award, as seen in Section 7. The controls are: Controls ----------------- Up - No movement B Button - Fires gun upwards A Button - Jumps straight Up Up-right - Moves right B Button - Fires gun Up-right A Button - Jumps Up-right Right - Moves right B Button - Fires gun Right A Button - Jumps Right Down-right - Moves right B Button - Fires Down-Right A Button - Jumps Right Down - Crouch down If on a platform, lowers you down to the one underneath it B Button - Fires foward A Button - Jumps straight up Down-left - Moves Left B Button - Fires Down-left A Button - Jumps Left Left - Moves Left B Button - Fires Left A Button - Jumps Left Up-Left - Moves left B Button - Fires Up-left A Button - Jumps Up-left START - Pauses game SELECT - Used to make selections in the menus 5.Weapons And Power-Ups ------------------------ This is the meat and potatoes of the game. If you ever played this game, who could forget the first time you saw the awe-inspiring Spread Gun wreck havoc on the mutated soldiers. It was pure visual glory. There are 4 different guns and 3 different power-ups. You pick them up by shooting the flying footballs that pass by or wall capsules. Machine Gun - Gives you RAT-TAT-TAT capabilities Power:**** - My second favorite gun. It has excellent shot speed, and is good for enclosed spaces such as Level 4. If you can't find the Spread Gun, use this gun. Symbol: M Spread Gun - Sprays fire in five directions Power:***** - The gun. This is what you need to destoy all of the alien forces. It fires five shots in different directions, so you don't need to aim. Also, it does moderate damage and has good speed. Definetly the gun you want to pick up. Symbol: S Laser - Increases your destructive power Power:*** - An O.K. gun. Even though it does excellent damage, it doesn't aim well and is to thin for collateral damage. Pick it up if you can't find anything else. Symbol: L Flamethrower - When it hits an enemy, its flame will ignite (Press B Button to ignite) Power:** - The manual says that the fireball will ignite, but really all it can do is make a bigger fireball the next turn. After you shoot one fireball, hold down B and release to get a bigger one.It does damage, but the M gun can do it faster and the S gun can do it to more things. Just stay away from this gun. Symbol: F Rapid Fire - Gives you more bang for your buck Power:*** - After many complaints, I decided to retry the Rapid Fire. Amazingly, it is a good power-up, and not complete crap as a graded it before. The way to use it is to rapidly press the B Button to shoot faster. Symbol: R Barrier:Makes you invincible for a short period of time Power:***** - This is what Im talking about. Run through the level and don't stop, because nothing can hurt you. Its great stuff, and you'll want to pick it up. Symbol: B Mega Shell:Destroys all enemies on-screen Power:***** - Great for when your in a jam. When you have some guy shooting at your feet and others running straight towards you, nothing is more satisfying then watching them explode without a trace. Symbol: Eagle 6.Walkthrough ---------------- a.)Gates Of Fort Firestorm -------------------------------- Power-Ups** : Machine Gun,Rapid Fire,Mega Shell,Flamethrower,Mega Shell,Machine Gun, Spread Gun High Scores : RagingDemon_TEN - 31200 * When you start out, you jump out of your army helicopter and right into a warzone. Start runing straight, and a Power-Up carrier will come(it looks like a football). Shoot the football to get the Machine Gun. Kepp moving straight, and watch out for the snipers up on the destroyed buildings. Shoot the Power-Up carrier for Rapid Fire, and hit the sniper with your machine gun. Keep moving up the ramp until you get to the top. Watch out for the soldiers that pop out of the tower, and also for the crouched-down guy behind some sandbags. To get rid of them both, shoot the Power-Up carrier with Mega Shell inside. Move up the next ramp, and watch out for the sniper and the soldier throwing dynamite. Keep on moving, and two Power-Up carriers will pass by with Mega Shell and Flamethrower power-ups inside. When you move foward again, watch out for dynamite coming out from behind the buildings. The first pattern will be one at a time, the second three at a time. Wait for the patterns to pass, and run fast between them. When you get to the top of the ramp, you'll see two Power- Up carriers will pass by. The first contains a Machine Gun, the second the Spread Gun. Try to pick up the spread and move foward into the pit. Watch out for the pop-up turrets and the sniper. The Spread Gun will take care of them both easily. Jump out of the pit and watch out for another pop-up turret. Then, you'll havve dynamite thrown at you again, and then another pop-up turret. There's another sniper in the pit in front of you, and then you'll face the boss. Boss: Transport Helicopter The helicopter starts out with four gun turrets. Its flight pattern is to fly from the top-left of the screen to the bottom,right, release some soldiers, and fly back up to the top-left. If you have the Spread Gun, this fight will be over quickly, because the gun will hit all four gun turrets at the same time and destroy them easily, revealing the glowing spot you need to hit to destroy it. Otherwise, you're gonna need to jump a lot, avoiding the bullets. When the helicopter starts flying towards the bottom-right, go to the rightmost part of the screen and destroy the soldiers as they come out. This fight will be over before you know it. b.)Fort Firestorm's Warped Mind Command Center ------------------------------------------------ Power-Ups: Machine Gun,Flamethrower,Spread Gun,Spread Gun,Laser,Mega Shell High Score: RagingDemon_TEN - 25560 This, along with Level 6, are the only two top-down levels of the game. When you start out, a Power-Up carrier will pass by with a Machine Gun inside. Pick it up if you didn't get a better gun from the previous level. Continue on, and you'll see two more Power-Up carriers, the first one containing a Flamethrower and the second a Spread Gun. The screen will then lock and you're faced with a humongous tank. Move inbetween the second and third turrets and start firing at th man operating the tank. It will go down in no time. Move foward and now you're faced with two tanks. This is a little bit harder. Try to move around a lot to avoid the crossfire, and concentrate your firepower at one tank, then take out the other one. Also, watch out for soldiers that just move and some that shoot, for they appear from time to time to get in your way. When you move foward again, watch out for the two guards on both sides of the doorway. Kill them both and move foward, and the same thing will happen again. Also, two Power-Up carriers will pass by, the first containing a Spread Gun and the second containing a Laser. After you pick up either weapon, you'll encounter two huge gun turrets. If you have the Laser, the turrets will be gone in no time. Just watch out for the soldiers that shoot at you. To get rid of them, shoot the Power-Up carrier with the Mega Shell. When you pass through the doorway, shoot the soldiers and move out onto the bridge over the chasm. Keep moving and firing, and when you reach the end, you can just walk past the gun turrets and shoot the guards on the tops of the buildings. Blast open the door and move foward to face the next boss. Boss: Ultra-Tank This boss is a piece of cake if you know how to move. When the fight begins, hurry fast to the left side of the screen so you don't get hit by the electro-bar. Start shooting at the red guard on the left. If the tank starts to get too close on you, move to the top of the screen, and when it gets too close there, move to the right. Basically, you're circle-strafing the tank, and you can repeat the pattern of moving and shooting until it is destroyed. c.)Tropics Of Torture --------------------------- Power-Ups: Rapid Fire,Mega Shell,MachineGun,Laser,Barrier,Flamethrower,Spread Gun High Scores: RagingDemon_TEN - 32940 As soon as you start off, a pop-up turret will appear from the ground. Jump to avoid the shots, and then shoot it while you're on your belly. When you start off again, watch out for two snipers that appear from behind the scenery. After that, a sniper will be in the trees and two Power-Up carriers will pass by. They contain Rapid Fire and Mega Shell, which will take care of the sniper in the tree. After this comes two pop-up turrets in a row, with another sniper in the trees. Take care of them and move foward. A Power-Up carrier will come flying over your head with a Machine Gun inside. Get it if you have anything else other than a Laser or a Spread Gun. Soon, you'll come to a mortar shooting deadly bombs into the air. If you have the Spread Gun, shoot the bombs that will land on you and then fire at the mortar. Otherwise, stay to the far left side and just open up on the mortar. Jump over the two or three bombs that come near you, and keep firing. Soon, it will blow up, and you can continue on again,and pick up the Laser in the Power-Up carrier if you want. After the mortar there is a sniper on his stomach and three snipers in the trees. Destroy them all and thn you'll come to the onds. The great things about the ponds is that if you hold Down, you cannot be hurt by anything. There is just your guy under the water. Anyway, keep on moving foward, going underwater when the action gets a little too hectic. After you get through the two ponds, you'll just run foward with tons of purple guys jumping at you from the trees. Eventually you'll get to a log over a chasm. Cross the chasm and you'll come to the Sub-Boss, the Babalu Defense Mechanism. Sub-Boss: Babalu Defense Mechanism The Babalu Defense Mechanism can be an extremely tough boss if you don't get a rhythm down. It fires in six directions, so it is hard not to avoid being hit, and unless you jump on top of it, it will run you down. The strategy I follow is this: Fire at him crouched down until he fires twice. After the second shot, jump on top of it and wait until it fires again. Jump off it then, and start firing again. Keep on following the same pattern until it is dead. However, it will get faster as it nears death. After destroying the Babalu Defense Mechanism, head straight right into an earthquake. Quickly hit the Power-Up carrier overhead, which contains Barrier. This is useful because you don't have to concentrate on shooting and jumping at the same time. Start moving and jumping foward. A useful thing Ive found is that the ground only falls away in the thinnest slices. Therefore, the bigger the ground piece that is moving, the less chance that it will fall under. Anyway, start moving foward slowly, and two Power-Ups carriers will pass by containing a Spread Gun and a Flamethrower. Either one will help you against the boss coming up. After moving for a while, the ground will stop shaking and yo'll be at the next boss. Boss: Fortress Wall This boss is TOUGH. Its composed of four spheres that surround the heart, which you need to shoot to destroy it. The spheres fire regular shots at you, but they all aim well, and rarely miss by much. The key is to concentrate your fire on one as quickly as possible. If you try to spread out your firepower, your chances of beating this boss will be slim to none. After you destroy all four spheres, concentrate your fire at the heart, and the Fortress Wall will fall. Lair Of the Jungle Aliens --------------------------- Power-Ups: Machine Gun,Machine Gun,Rapid Fire,Spread Gun,Laser High Score: RagingDemon_TEN - 10960 This is the first vertical level in the game, so instead of moving left and right, you move up and down. When you start off, you'll run into a ceiling vent that's shooting alien egss onto you. Stay to the left side of the screen and shoot all the eggs that come out. After the vent stops shooting out eggs, a Power-Up Carrier will pass by with a Machine Gun inside, and then you'll encounter another egg vent. After you destroy the next egg vent, move foward and you'll see a sniper standing on a platform. Shoot the ceiling and duck down, because the ceiling will drop down, killing the sniper. This is where the vertical part starts, so start going upwards. You'll come to two cirular turrets and hawkmen coming out of the righ-hand door. Shoot the first group of hawkmen, and then concentrate your fire on the two circular turrets. After that, jump up until you get to a fork. If you take the left route, you'll only have to fight one turret, so take that one. Jump again and you'll come to another collapsable ceiling. Shoot the ceiling to get rid of the hawkmen, and then destroy the circular turret. Jump up the platforms on the left, and then jump up onto a platform that starts moving upwards. Two Power-Up carriers will pass by. The one on the left has a Machine Gun, the one on the right has a Rapid Fire. After this, two circular turrets will appear. Destroy them, and then you'll come to two snipers and the platform will stop. Kill the two snipers and the hawkmen that appear out of the door. Jump up to the next moving platform, and you'll face two moving turrets. Just keep on firing at them and they'll go down. After them come two circular turrets and two more moving turrets. Also, two Power-Up carriers will pass by. The one on the left contains a Laser, the one on the right contains a Spread Gun. I would advise the Spread Gun, because now you'll be facing kamikaze jellies. They start from the top of the screen and home in on you. Try to get them before they begin circling you. After this comes the Boss. Boss: Laser Chandilier This boss has nine seperate lasers that fire in sequence, from one side to the other. If you don't work fast, you almost automatically lose a life. When you start off, start firing at the laser cannon on the left end. Keep on working on it until it is destroyed, but get out of the way if the laser is coming towards you. After that, work from the outside laser cannons in, and you'll have no problem. Massacre Mountain ------------------- Power-Ups: Machine Gun,Flamethrower,Spread Gun,Mega Shell,Rapid Fire High Score: Raging_DemonTEN - 24240 This is the second vertical level in the game. You start out at the bottom of what appears to be floating earth. Jump on the first piece and you'll see a Power-Up capsule. The difference between a capsule and a carrier is that capsules do not move. This capsule contains a Machine Gun. When you jump up to get it, a pop-up turret will appear. Crouch down and fire. Afterwards, you'll see another Power-Up capsule, an another pop-up turret. The capsule contains a Flamethrower. After jumping up again, you'll see two things that appear to be Power-Up capsules but are actually turrets. They are hard to kill, so try to get underneath them and start shooting. After that, you'll have to shoot a sniper, and then another turret that appears to be a Power-Up capsule. After the Turret, you'll find two Power-Up carriers and a Power-Up capsule. The capsule contains Rapid-Fire, and the Carrier on the right has a Spread Gun(get it!!!), and the one on the left has a Mega-Shell. When you start jumping up again, snipers with jet-packs will appear on your left and right. If you already haven't picked up the Mega Shell, use it now, or otherwise just shoot them and jump over the bullets. A plain sniper will appear after them, and then there will be boulders. There is a tricky spot where you jump from one platform top to the next. Jump up first on the platform you're standing on and a lethal boulder will fly straight down in the gap where you normally would have died. Shoot the boulders if you have a Powered-Up weapon, otherwise jump over them. Finally, you'll reach a metal surface. WHen you are at this part, you'll fall down from platform to platform. BE SURE TO KILL ALL THE PURPLE MEN BEHIND YOU BEFORE MOVING DOWN A LEVEL! Otherwise, you might be trapped between a pop-up turret and a bunch of purple guys, which will lead to instandt death. After all this is finished, you will face th toughest boss in the game. Boss: Krypto-Crustacean You heard me right before. This IS the toughest boss in the game, even tougher than the last boss. However, if you followed my advice before and got the Spread Gun, you'll be fine. The Krypto-Crustacean has two attacks: skulls that bite your ankels, which it releases out of its two side doors, and three spiny homing balls, which it rleases from its bottom. The key is to first get rid of the spiny balls. They will kill you quickly. Jump over all the skulls, and if they get too thick, start shooting. And the most important key is to concentrate your fire at the red spot. Good luck! Jagger Froid's Fruit-of-the-Doom Defense ------------------------------------------ Power-Ups: Machine Gun,Flamethrower,Laser,Spread Gun,Mega Shell High Score: 26380 - Raging_DemonTEN Here is the second and final top-down level of the game. Instead of mutated humans, you face spiders in this level. Go straight as soon as you start the level, and keep on walking until you get to a wide-open plain. Two Power-Up carriers will pass by, the first containing a MAchine Gun and the second a Flamethrower. They will both prove useful against the Fruit-Of-The-Doom. They are giant mouths that appear out of the ground and will kill you if they touch you. A warning that a Fruit- Of-The-Doom is coming is that a tiny bud will appear. Avoid it at all costs. The key is to keep moving and firing.After you get through the field, some one-eye monsters will start circling your hero. Just kill them before they impede your fire. After this is a glowing field with spiny balls coming out of two caves on the sides. Also, two Power-Up carriers will pass by, containing a Spread Gun and a Laser. This is gonna be hell, so listen close. Just stay to one side of the Death Field and fire at all the spiny balls that appear on that side. I prefer the left, because that way you can pick up the Mega Shell. Anyway, never stop moving unless you're walking directly into the path of another spiny ball. If you have enough skill and luck, you'll be able to get through. After this, you have to blow up another wall and now you'll face Jagger Froid himself ! Boss: Hydra Alien and Jagger Froid There are two parts to this boss: the first part had an eight-headed alien shooting at you while two slow-moving red spiny balls move around you. Shoot the spiny balls first and then the alien. After this is destroyed, you'll face Jagger Froid himself. Jagger Froid shoots at you through his teeth while his pet monster wriggles around you. All you have to do is stand a little bit to the right of the teeth and in the middle of the room. Your shots will still hurt Jagger Froid, and the monster can't hurt you. After a while of this, Jagger Froid will go down for the count. Radioactive Lava Fields -------------------------- Power-Ups: Rapid Fire,Machine Gun,Laser,Machine Gun,Flamethrower,Spread Gun,Rapid Fire High Score: 24960 - Raging_DemonTEN This is the third and final vertical level. When you start out, jump down the shaft made from used alien eggs and into the fight. Immediately, two Power-Up carriers will pass by. The one on the left contains Rapid Fire, the ne on the right a Machine Gun. Now you'll have to face seven of these alien guards while dealing with mutated humans. The guards shoot a continous stream of fire while slowly moving foward. This can be deadly, for they take a lot of hits to go down. Hopefully, you have the Spread Gun or Machine Gun. If you don't try to get the farthest away from the alien before firing. Also, you have to watch out for a horde of mutated humans that will kill you as easily as the guards. After you get through them all, you have to shoot through eggs. A Power-Up carrier passes by, containing a Laser. This is useful to get through the alien eggs. All you have to do is jump and hit Down + Fire. This will quickly clear the eggs, but there are a lot of them. About halfway down two Power-Up carriers will pass by. The one on the left contains a Machine Gun, the one on the right a Flamethrower. After you make it through all the eggs, two more Power-Up carriers will pass by. The on on the left contains Rapid Fire, the one on the right a Spread Gun. Definetly try to pick up both for the boss fight ahead. Now, you'll face alien larvae pouches. They spit out little baby aliens that skitter along the floor. Always try to see if you can shoot the alien pouch from where you are before you jump down onto its level. If you do have to, concentrate your fire at one and stand in the middle. When they shoot out aliens, jump over them. After you make it through them all, you'll face a tough boss. Boss:Temple Of Terror This boss requires a lot of attention to different things. Its two horns are constantly depositing blood droplets, and there is always a ring of fire coming out of its center. First destroy both of the horns so you don't have to worry about the blood anymore. Then stand directly below the center and start shooting at the Rings of Fire depositer. After that is destroyed, the Skull will start shooting red spiny balls that home in on you. Shoot them as they come out and then fire at the mouth. It will be a long fight, but eventually it will go down. Red Falcon's Poison Palace --------------------------- Power-Ups: Machine Gun,Flamethrower,Machine Gun,Rapid Fire,Spread Gun,Laser,Mega Shell,Flamethrower High Score: 25760 - Raging_DemonTEN This is the toughest level in the game, period. I hope that you have lightning-quick reflexes, because this level is gonna test them out. When you start the level out, you'll notice two things: those mouths on the top and bottom shoot homing red spikes at you, and little baby aliens follow you and try to kill you. Also, two Power-Up carriers will pass by: the one on top contains a MAchine Gun, the one on the bottom contains a Flamethrower. Definetly kill the baby aliens, and you can either run past or shoot the mouths. After moving a little more foward, you'll notice that instead of mutated humans there are aliens that move a lot faster. Shoot them as fast as you can, and then head to two platforms, one above the other. Here two more Power-Up carriers will pass by. One contains Rapid Fire and the other contains a Machine Gun. Then you'll have to make some treacherous jumps. I suggest shooting the mouths before you make the jumps. While making the jumps, two more Power-Up carriers will pass by. The first contains a Spread Gun, the second a Laser. After making the jumps, you're on solid ground again, but now you have to face super-fast alien turrets. Crouch down and fire until it dies, then move foward again. You'll have to face another one, and then you jump until you reach solid ground again. Now comes the toughest part of the level. First off, if you don't have a Power-Up, grab the Flamethrower and Mega-Shell that will fly over your head. Now you'll go through what seems to be a normal room. Then the ceiling will fall! Don't worry it, it can't crush you. But when its finished rising, alien babies come out. Now you have to deal with the double threat of alien babies and jumps. All I can say is shoot the aliens before you make the jump, and good luck. If you make it through, you get to face the final boss himself. Boss: Red Falcon Actually, this was a big let-down, because this boss is so easy compared to the level. Once you get to a dead end, the ground will start to shake, and Red Falcon will start to rise out of the rubble. Wait for the rubble to stop moving before you move near him. Once it stops, press your body against the spider legs on the bottom of the statue. All you have to do now is fire diagonally at the eyes of the monster at top and the occasional black spiny thing that will float towards you. The monster's eye-beams will miss you completely. Overall High Score: RagingDemon_TEN - 216540 After destroying Red Falcon, the cool triumph music will play and the credits will roll. You just beat Super C ! * Send in your high scores for each level. You get your high score by subtracting your new score by the score you had before the level started. I'll post them all up to the Top Five. I'll also accept overall high scores for all the levels combined. Please be truthful with your high scores. ** Power-Ups are listed in the order that they appear 7.Secret,Tips,And Information On Super C ------------------------------------------ - Super C was released as an arcade game. It had much better graphics, and the levels were the same but there were little things changed, such as the Statue Of Liberty being destroyed in the background! Automatic 10 Lives ---------------------- - At the title screen, press Right,Left,Down,Up,A,B, then Start for a one-player game, and Right,Left,Down,Up,A,B,Select, then Start for a two-player game Sound Test ------------ - At the title screen, hold A and B then press Start, You'll be able to access all the songs for each level. Game Genie Codes --------------------- AEXTLIZA - 1 life for both players IEXTLIZA - 6 lives for both players AEXTLIZE - 9 lives for both players EUUTGIYS + YSXTPSEL + ZEUTZIAA - Start game with Spray Gun EUUTGIYS + YSXTPSEL + GEUTZIAA - Start game with Fireball Gun PEETLIAA - Start at area 2 ZEETLIAA - Start at area 3 LEETLIAA - Start at area 4 GEETLIAA - Start at area 5 IEETLIAA - Start at area 6- Start at area 7 AENTTTZA - Bonus life for each enemy soldier shot TEEVIIZA - 9 continues SZOVXZVG - Infinite continues - Super C was nominated for Best Graphics And Sound and Best Overall in the Nintendo Power Awards 1990, and won third-place for Best Play Control. 8.Special Thanks To... ----------------------- Internet NES Database - This is the greatest site for NES information ever. Visit it at http://tmmm.simplenet.com/indb Contra Homesite - Everything you ever wanted to know about the Contra series. Visit it at www.classicgaming.com/contra Sara Beisser - Thanks for the information about the Rapid Fire gun felicia2 - For the information about the Flamethrower and the Down + A feature This is my 10th FAQ, and so far my favorite. I put a lot of work into it, and I hope it paid off. If you have any questions,comments, or concerns about this FAQ or any other that I have written, please e-mail me at eagle25_100@yahoo.com.