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In another cool idea that doesn't quite work, the second overhead level takes place on top of an airplace, still quite in motion. The forces of wind are surprisingly gentle and will only gently nudge your beefy man as opposed to sending him flying.

Just wait until the wings are close together and you can cross to the next plane. You've gotta do this like five times too.

I thought about shooting the cockpit of this plane, so it could crash and end this miserable game, so I could quit having to take more screenshots and write about it. Throwing my web page duties aside, I let loose fire. Sadly, nothing cool happened. Drat.

The level boss is another one of those guys who shoots around and rolls. And looks approximately as stupid as the one back in level 2.

At the beginning of level 5, the glass behinds you starts to shatter, and who appears but the big, bad boss guy? You're supposed to chase him through this level, although it doesn't make this really apparent at first.

If you try to actually shoot the pursuing boss, more than likely you'll blow a hole in the stars, and you'll fall into the sewers if you're not careful. Getting back up is a pain, so it's best to not shoot the bad guy.

An enemy headquarters is not complete without thugs on the roof. This enemy headquarters is no different.

Much like every boss in the game, the final baddie will leap around a bit and shoot some. The bastard brought his personal helicopter as a reinforcement, so you've got two things to worry about. Fabulous. Thankfully, once this bozo is done, the game's over. Check the ending, if you're feeling brave.

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